Speaking of commitment: You have health in Boltgun, but you don't have armor – you have Contempt. Also of note are the long-range plasma gun, the cone-shaped blast of the melta gun, and the precision beam of the volkite caliver, all of which fill a useful niche in your arsenal. I was a particular fan of the sticky grenade-firing Vengeance Launcher (making its triumphant return from Space Marine) and the Heavy Bolter which, in true retro-shooter fashion, never requires a reload – it just keeps firing until your ammo pool is dry. Speaking of weapons, there are eight of those plus your chainsword, which you can mash the button to rev in melee and make your enemies explode into strawberry jam. That means getting the hang of the run-and-gun combat and movement abilities in a bid to master level layouts and weapon types – something that the weapons in Boltgun lend themselves well to, as each has a special job to do. Like a lot of retro-shooters, Boltgun is probably best enjoyed by those who're interested in challenging its hardest difficulties. It takes something like eight to 10 hours to beat the campaign, which starts a bit slow but ramps up quickly into a strong middle section, and ends on a spree of unremarkable end levels that’re punctuated with some really unexpected and fun gems.
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